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The Amazing World Of Gumball EpisodesSeason 2    

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  • The Remote
    A battle for the TV remote turns ugly.

  • The Colossus
    Gumball and Darwin upset a giant.

  • The Knights
    Gumball and Tobias duel for Penny's affection.

  • The Fridge
    Mom tries to inspire Gumball to develop ambition.

  • The Flower
    Gumball is jealous when he sees Leslie with Penny.

  • The Banana
    Darwin's pen is damaged by Banana Joe.

  • The Phone
    The guys get a cell phone and give out their number to the wrong person.

  • Halloween
    Gumball, Darwin and Anais go to a haunted-house party.

  • The Treasure
    Anais hunts for hidden treasure after uncovering a secret.

  • The Apology
    Ms. Simian owes Gumball an apology.

  • The Words
    Darwin tries to be more direct with Gumball as his teacher.

  • The Skull
    The guys befriend a compulsive liar.

  • The Bet
    Bobert becomes Gumball's servant and obeys every command he receives.

  • Christmas
    The Wattersons run over Santa and must save Christmas.

  • The Watch
    The guys try to retrieve a family heirloom from an old man.

  • The Bumpkin
    Gumball envies rural life and asks Idaho to teach his family to live like potatoes.

  • The Flakers
    Darwin abandons Gumball when faced with a beating by Tina, so Gumball plots revenge.

  • The Authority
    Granny JoJo is overprotective and puts the family in danger.

  • The Virus
    A germ seeks revenge.

  • The Pony
    The guys rush home to see Anais but encounter many obstacles along the way.

  • The Hero
    The guys think Dad's a hero and are determined to prove it to him.

  • The Dream
    A dream causes Gumball to become upset with Darwin.

  • The Sidekick
    Darwin feels like Gumball's sidekick when they try to retrieve a game from Tobias.

  • The Photo
    Photo day at school threatens to ruin Gumball's legacy.

  • The Tag
    A trashcan feud erupts between Dad and Mr. Robinson, and Gumball and Darwin are caught in the middle.

  • The Storm
    Gumball is overwhelmed by an emotional hurricane.

  • The Lesson
    The guys have detention and try to escape.

  • The Game
    The Wattersons play Dodge or Dare.

  • The Limit
    Mom lets the Wattersons have it in a supermarket.

  • The Voice
    Suspicions fly when Darwin and Gumball receive a scary email.

  • The Promise
    Darwin promises to play video games with Gumball.

  • The Castle
    Richard is left in charge for the day, but his lack of rules attracts unwanted guests to the Watterson house.

  • The Boombox
    Juke delivers an urgent message, but the guys can't understand it.

  • The Tape
    Gumball and Darwin try their hand at homemade movies.

  • The Internet
    Gumball wants a video of himself removed from the Web.

  • The Plan
    The Watterson kids make a plan to save their mom.

  • The World
    Inanimate objects in Elmore's world don't behave as expected.

  • The Finale
    The Wattersons face consequences for their past actions.
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