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The Amazing World Of Gumball Episodes, Season 2
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The Remote
A battle for the TV remote turns ugly.
The Colossus
Gumball and Darwin upset a giant.
The Knights
Gumball and Tobias duel for Penny's affection.
The Fridge
Mom tries to inspire Gumball to develop ambition.
The Flower
Gumball is jealous when he sees Leslie with Penny.
The Banana
Darwin's pen is damaged by Banana Joe.
The Phone
The guys get a cell phone and give out their number to the wrong person.
Halloween
Gumball, Darwin and Anais go to a haunted-house party.
The Treasure
Anais hunts for hidden treasure after uncovering a secret.
The Apology
Ms. Simian owes Gumball an apology.
The Words
Darwin tries to be more direct with Gumball as his teacher.
The Skull
The guys befriend a compulsive liar.
The Bet
Bobert becomes Gumball's servant and obeys every command he receives.
Christmas
The Wattersons run over Santa and must save Christmas.
The Watch
The guys try to retrieve a family heirloom from an old man.
The Bumpkin
Gumball envies rural life and asks Idaho to teach his family to live like potatoes.
The Flakers
Darwin abandons Gumball when faced with a beating by Tina, so Gumball plots revenge.
The Authority
Granny JoJo is overprotective and puts the family in danger.
The Virus
A germ seeks revenge.
The Pony
The guys rush home to see Anais but encounter many obstacles along the way.
The Hero
The guys think Dad's a hero and are determined to prove it to him.
The Dream
A dream causes Gumball to become upset with Darwin.
The Sidekick
Darwin feels like Gumball's sidekick when they try to retrieve a game from Tobias.
The Photo
Photo day at school threatens to ruin Gumball's legacy.
The Tag
A trashcan feud erupts between Dad and Mr. Robinson, and Gumball and Darwin are caught in the middle.
The Storm
Gumball is overwhelmed by an emotional hurricane.
The Lesson
The guys have detention and try to escape.
The Game
The Wattersons play Dodge or Dare.
The Limit
Mom lets the Wattersons have it in a supermarket.
The Voice
Suspicions fly when Darwin and Gumball receive a scary email.
The Promise
Darwin promises to play video games with Gumball.
The Castle
Richard is left in charge for the day, but his lack of rules attracts unwanted guests to the Watterson house.
The Boombox
Juke delivers an urgent message, but the guys can't understand it.
The Tape
Gumball and Darwin try their hand at homemade movies.
The Internet
Gumball wants a video of himself removed from the Web.
The Plan
The Watterson kids make a plan to save their mom.
The World
Inanimate objects in Elmore's world don't behave as expected.
The Finale
The Wattersons face consequences for their past actions.
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